Friday, April 1, 2016

Hammer devlog 09

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On display here: energy bar and big rooms.

Big rooms were actually way more of a pain in the ass than I was anticipating, but whatever: they're in and they work. The scrolling could maybe be a little cleaner, but y'know, whatever. If the most readily apparent issue is purely cosmetic, that's a good day's work in my book.

I also went ahead and beat the tilemap editor into actually working. That's not visible here, but rest assured that it was an integral part of making the copy-pasted Big Room there happen.