Monday, April 4, 2016

Hammer devlog 12

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Dying'll now respawn you at the last checkpoint you activated and reset all the enemies or other volatile objects in the area.

There's an animation bug you can see with one of the enemies respawning here, which I need to track down.

Also, since this test map is fucking nonsense, you respawn on the wrong side of the false wall and get stuck in the collision. It goes without saying that you'd want to use a save flag for a false wall that could be accessed from the wrong side, instead of just resetting it whenever the level is refreshed.