Most of what I've been doing this week hasn't been particularly visible.
But here's a gif of something that's subtle but definitely there:
So part of the big input rework that went on here involved fixing the
shitty, janky way the analog aiming behaved before. This isn't perfect,
but it's much nicer-feeling; the reticle moves reasonably fast if
you need it to, but there's enough of a curve to its move speed that
you can make minute adjustments by gentler motions of the stick.