But here's a gif of something that's subtle but definitely there:
![[IMG]](https://abload.de/img/28mhu8j.gif)
So part of the big input rework that went on here involved fixing the shitty, janky way the analog aiming behaved before. This isn't perfect, but it's much nicer-feeling; the reticle moves reasonably fast if you need it to, but there's enough of a curve to its move speed that you can make minute adjustments by gentler motions of the stick.
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