Monday, June 13, 2016

Hammer devlog 26

Most of what I've been doing this week hasn't been particularly visible.

But here's a gif of something that's subtle but definitely there:


So part of the big input rework that went on here involved fixing the shitty, janky way the analog aiming behaved before. This isn't perfect, but it's much nicer-feeling; the reticle moves reasonably fast if you need it to, but there's enough of a curve to its move speed that you can make minute adjustments by gentler motions of the stick.

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