I have been very busy today, but mostly because I decided to say "fuck it" with my homegrown input manager, suck it up, and implement the old-ass free version of InControl. There was, in fact, much less headache in dealing with the lack of updates than I'd expected there - literally, the only thing that's come up right now was a single one-line fix. And that'd still compile; it was just a deprecated thing that spat complaints into the console window.
But I did do one more visible thing. It wasn't actually a lot of work
- just gluing some things I'd already done together - but cool features
that come for free because of good development practices are the best
kind of cool features.
Nifty little blizzard effect. Not too overstated, but it doesn't
compromise visibility too much and it makes the outdoor areas of this
test map (since I'm probably gonna recycle some variation on this
tileset when I get to doing actual content) look a lot nicer. The heavy
lifting's done by the generic scrolling-layer-looper thing I'd already
done; the only new things here are the blizzard graphics and the FX
layer thingy that makes sure the scrolling layer is only active if
you're in (or entering) an applicable room.