Monday, June 27, 2016

Hammer devlog 31

[​IMG]

Title logo w/ animation, working title.

Also: level loader! I can load the player in at arbitrary coordinates within an arbitrary level - just point to a set of room coordinates on the target map and an entry point within that room. Totally seamless. This is important to have in place, given how I intend the world structure to work.

I'm rapidly reaching the point where I'm going to need to start looking seriously at doing more detailed systems balancing and designing actual content.

I haven't written a design doc yet, because I was just doing prototyping up until now, but at this point I have a firm enough handle on things that I'm going to have to do that. Uh, well.