Sunday, July 3, 2016

Hammer devlog 33


Revamped the way player movement and collision work behind the scenes in order to facilitate ice physics.

So, there are ice physics now.

I'm not thrilled by these exact ice physics; there'll probably be some tweaking and rebalancing of the way this handles momentum. But it's a proof-of-concept for zones within rooms that modify player physics, which is the important part.

No comments:

Post a Comment