Sunday, October 9, 2016

The coolest trick the Pokémon games ever pulled was broken before it happened

This isn't another Hammer devlog, I'm afraid. I'm still working on that, but it's kind of on the back burner right now; I'm putting most of my energy into job hunting!

This is just a blog post containing some thoughts on Pokémon - or, rather, one specific Pokémon, and the really nifty trick it almost pulled from a game-design perspective by blending mechanical edge-cases with the social nature of the Pokémon games.

Basically: it occurred to me recently that it's a real shame Shedinja happened after the Pokémon games were A Thing instead of back during generation I. Everybody just found out about it from external sources, really; no one discovered it. And that's a shame, because it means that Shedinja isn't half as cool in practice as it should be - but mechanically this thing is great, if you don't go and document exactly how it works before anyone actually finds it on their own.