This isn't another Hammer devlog, I'm afraid. I'm still working on that, but it's kind of on the back burner right now; I'm putting most of my energy into job hunting!
This is just a blog post containing some thoughts on Pokémon - or, rather, one specific Pokémon, and the really nifty trick it almost pulled from a game-design perspective by blending mechanical edge-cases with the social nature of the Pokémon games.
Basically: it occurred to me recently that it's a real shame Shedinja
happened after the Pokémon games were A Thing instead of back during
generation I. Everybody just found out about it from external sources,
really; no one discovered it. And that's a shame, because it means that
Shedinja isn't half as cool in practice as it should be - but mechanically this thing is great, if you don't go and document exactly how it works before anyone actually finds it on their own.